/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.replica.replicaisland;

import android.content.Context;

public class GameFlowEvent implements Runnable {
	public static final int EVENT_INVALID = -1;
	public static final int EVENT_RESTART_LEVEL = 0;
	public static final int EVENT_END_GAME = 1;
	public static final int EVENT_GO_TO_NEXT_LEVEL = 2;

	public static final int EVENT_SHOW_DIARY = 3;
	public static final int EVENT_SHOW_DIALOG_CHARACTER1 = 4;
	public static final int EVENT_SHOW_DIALOG_CHARACTER2 = 5;
	public static final int EVENT_SHOW_ANIMATION = 6;

	private int mEventCode;
	private int mDataIndex;
	private AndouKun mMainActivity;

	public void post(int event, int index, Context context) {
		if (context instanceof AndouKun) {
			DebugLog.d("GameFlowEvent", "Post Game Flow Event: " + event + ", "
					+ index);
			mEventCode = event;
			mDataIndex = index;
			mMainActivity = (AndouKun) context;
			mMainActivity.runOnUiThread(this);
		}
	}

	public void postImmediate(int event, int index, Context context) {
		if (context instanceof AndouKun) {
			DebugLog.d("GameFlowEvent", "Execute Immediate Game Flow Event: "
					+ event + ", " + index);
			mEventCode = event;
			mDataIndex = index;
			mMainActivity = (AndouKun) context;
			mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
		}
	}

	public void run() {
		if (mMainActivity != null) {
			DebugLog.d("GameFlowEvent", "Execute Game Flow Event: "
					+ mEventCode + ", " + mDataIndex);
			mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
			mMainActivity = null;
		}
	}

}
